Over one hundred achievements for those of us who like to get things done!
The Overachiever’s Handbook is designed for both GMs and players who like to spice up their games with specific tasks, and rewards!, that can be accomplished individually or as a party.
The achievements are designed to reward the player, as opposed to the character. The bonuses carry over from campaign to campaign, provided the same GM runs the campaigns and agrees to it. Obviously, only a few achievements give rewards so as not to make the characters overpowered.